Animal Crossing New Horizons – The rise of in-game advertising

 Animal Crossing: New Horizons | Nintendo Switch | Jeux | Nintendo

Nintendo’s new video game, Animal Crossing New Horizons (ACNH), has become a must-have since its release in March 2020. Enjoying a perfect timing, it is well-known for having cheered-up many people during quarantine. 

In addition, in-game advertising has turned-out more relevant than ever in the context of this pandemic. While being under lockdown, people scrambled to acquire consoles and turned to virtual worlds as a way to forget the current grim reality. The key factor of success of Animal Crossing is to offer a non-violent escape - though not so different from real human activities - by creating an island, building decoration and furniture, collecting raw materials, fishing, hunting bugs, breeding flowers, farming, terraforming, visiting other people’s islands and so on.

With so many possibilities for virtual creativity, 2020 has become a turning point regarding marketing strategy. On the one hand, it became clear that fewer people watch TV, and by extension, adverts. The same phenomenon is also valid for other media, except for social networks which have been taking even more space in our lives. On the other hand, non-media channels lost significance with events being canceled, and billboards and posters displayed in deserted streets. Thus, while their budgets tightened and marketing spend dwindled, brands had to adopt strategies that allowed them to virtually interact with consumers, but differently than simple digital marketing. 

Therefore, various industries dramatically affected by the sanitary measures came up with various ways of using Animal Crossing New Horizons.

First and foremost, one of the game’s features is the ability to create custom designs. Players are able to upload their creation and download other people’s through QR codes, and then apply them on in-game articles of clothing, furniture, walls or floors. That is how players of the fashion industry took advantage of the game as a new way to promote their seasonal looks, after the cancellation of most fashion shows. More particularly, luxury brands such as Marc Jacobs and Valentino shared their new collections with gamers who could choose to dress their characters in these high-end clothes for free. 

The advantage was dual by unconsciously talking them into purchasing the clothes in real life to match their characters, and enjoying further exposure on social media when gamers share screenshots on twitter or Instagram (e.g. https://www.instagram.com/AnimalCrossingFashionArchive/). 

Likewise, youtubers and streamers also assumed the role of influencers through partnerships, such as Chase Crossing with the brand Tommy Hilfiger.

For their part, art institutions also seized the opportunity to bolster their visibility. For instance, the Metropolitan Museum of Art added a widget in its online collection that enables to transfer any piece of art you like into the game


Other institutions such as the Monterey Bay Aquarium decided to spread culture even more by streaming in collaboration with a fossil expert from the Chicago Field Museum. Animal Crossing islands contain a virtual Museum where all the fish, bugs, fossils and art pieces found in the game are catalogued – and based on real-world species and objects. The experts are thus commenting all objects and animals of interests they find, giving scientific information and fun facts (e.g. https://www.montereybayaquarium.org/stories/aquarium-animal-crossing).

ACNH has also been used to further develop a popular form of entertainment: talk shows. It is the case for Gary Whitta, a screenwriter known for Star Wars Rogue One, who created his own talk show called Animal Talking in which he invites celebrity guests such as Elijah Wood, Danny Trejo or Selena Gomez to promote their future projects.

Furthermore, fast-food chain KFC even chose a more direct and complete approach in the Philippines by creating a whole island with a virtual version of its quick service restaurants. Not only did they propose design codes just like other brands, but they also invited gamers to visit the island, being welcomed by Colonel Sanders who provided them with offer codes for real-life meals.

In the same way, the Chinese company Yummy House generated social buzz by publishing a job offer to recruit a designer, paid $2,500 to create an island in their name.

This enthusiasm for in-game advertisement even reached the sport industry with the football team Detroit Lions, which played on its visual image by tweeting QR Codes to download official NFL apparel designs and revealed its 2020 game schedule in a stream - maybe in a move to turn nerds into sport enthusiasts.

 

Last but not least, leisure brands didn’t hesitate to extend tourism marketing onto new digital platforms as well. Among them, Singapore’s Sentosa Island worked with agency BBH Singapore to recreate a virtual replica of their resort.

 

In conclusion, most sectors have been severely impacted worldwide since the beginning of the coronavirus outbreak. Nevertheless, standing as the 3rd best-selling Nintendo game of all time, ACNH offers a very wide audience to companies who know how to take advantage of it. The endless possibilities of this three-dimension world, as a complement to the new level of popularity of gaming since quarantine, turned out to be a very effective alternative to convey brand image, publicity and a customer experience which became impossible to provide physically.


Ludivine D.

 

Webography:

Fiona Gentilleau (8 September, 2020), « Animal Crossing : un canal marketing à part entière », (Accessed on 19 October, 2020)

> https://www.e-marketing.fr/Thematique/social-media-1096/Breves/Animal-Crossing-canal-marketing-part-entiere-352124.htm

Erin Zhang (15 July, 2020), « Brand Integration In Video Games: Case Study On Animal Crossing », (Accessed on 19 October, 2020)

> https://blog.hollywoodbranded.com/brand-integration-in-video-games-case-study-on-animal-crossing

Melissa Ledesma (June 26, 2020), « Brands Level Up With Animal Crossing: New Horizons Partnerships », (Accessed on October 22, 2020)

> https://insights.digitalmediasolutions.com/articles/brand-partnerships-nintendo-animal-crossing

MET Museum, (Accessed on October 19, 2020)

>https://www.metmuseum.org/art/collection/search/11055?searchField=All&sortBy=Relevance&high=on&ao=on&showOnly=openAccess&ft=*&offset=0&rpp=20&pos=19

Erwan Lafleuriel (June 17, 2020), « KFC a ouvert un nouveau restaurant... dans Animal Crossing », (Accessed on October 22, 2020)

> https://fr.ign.com/animal-crossing-new-horizons-switch/50061/news/kfc-a-ouvert-un-nouveau-restaurant-dans-animal-crossing

Claire Domenech (May 17, 2020), « Un job de rêve pour les fans d'Animal Crossing », (Accessed on October 19, 2020)

> https://www.capital.fr/conso/un-job-de-reve-pour-les-fans-danimal-crossing-1370260

Lizzie Hillier (July 13, 2020), « The Animal Crossing phenomenon: More than just good timing », (Accessed on October 22, 2020)

> https://econsultancy.com/the-animal-crossing-phenomenon-marketing/

Nicole Carpenter (April 13, 2020), « A real aquarium is giving tours of Animal Crossing’s in-game museum », (Accessed on October 24, 2020)

> https://www.polygon.com/2020/4/13/21218993/animal-crossing-new-horizons-real-museum-curation-tour

Comments

  1. Hello Ludivine .D, first thanks you for this article I really liked it !
    I do agree with your conclusion and I think that it is very good for brands to make such collaborations with the videogame industry. Even high end brands like Louis Vuitton are starting to do that with their collaboration with Leagues of Legends so I have a simple question for you : do you think that in-game advertising will be a big trend in the next years ?

    ReplyDelete
    Replies
    1. Hi,

      Absolutely! I think there are some main factors that could bolster the popularity of in-game advertising in the future. On the one hand, it is beneficial for both brands and video game manufacturers in terms of visibility, because people tend to share their performances on social media - and not just Twitch - and also financially speaking because game development requires an increasing amount of money in order to create content at the cutting edge of technology and with staggering detailed graphics. On the other hand, the ongoing release of the PS5 and XBOX series X is creating even more opportunities for brands to ease their way into future video games, while traditional media such as posters are no longer an option. This leads me to another key element, the current worldwide context, which makes the use of video games almost compulsory for the sake of some people’s mental health and depending on the conditions in which a person stays home.

      I hope I have helped to clarifying that issue, just keep in mind that this is just a personal opinion. Anyway, thank you for your interest in this topic.

      Ludivine D.

      Delete
  2. Hello Ludivine, thank you for your article I find it really great and very interesting!
    I have to say that I completely agree with you, this game is THE trend of 2020, all my friends and family have bought it. Did you do the same? If so, have you seen product placements like you talk about in your article?

    ReplyDelete
    Replies
    1. Hello Zoé,

      Thank you so much for your comment!

      I did buy the game because I wanted to try the potential of creativity it offers, which is sadly limited because of the necessity to spend more in a Nintendo Online subscription – but I guess revenue streams are another problem.

      Regarding your second question, first of all, I’m not sure this can be considered as product placement since the brand advertised does not give any compensation to Nintendo - except for buying the console and the game in some cases (e.g. KFC, Yummy House, Sentosa Island and so on).
      Nevertheless, from what I have observed, most of the time advertising or "product placement" is indirectly carried out by gamers who decide to create their island around a theme dear to their heart (Mario, Zelda, Game of Thrones, Harry Potter and so on) and dress their characters as they wish (Coca Cola outfits, designer clothes, Pokemon trainer garments and so on), and then make those designs available to download for everyone and share pictures on social media. As a result, it triggers an urge among the online community to buy real-life Coca-Cola shirts, the latest Zelda video game or to do a Harry Potter movie marathon. In any case, all companies benefiting from this "free advertising by third parties" phenomenon have witnessed an improvement in their brand recognition.

      I hope I have answered your questions.

      Ludivine D.

      Delete

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